"this was a brilliant and really well run tournament" - Bolt Action player on wwpd
Bolt Action at Roll Call

A roaring success at previous BHGS events, Bolt Action, the 28mm WW2 skirmish game from Warlord Games will return to all three of the BHGS's events this year as part of a 3-event series of Official Warlord Games supported Bolt Action Events!
All list to be submitted by the 27th March to gazbetts@gmail.com or via the boltaction easy army page.
Players pack available to download here
For this event we'd like to make sure that forces, so far as possible, represent ones that are as plausible as possible for a game that has WWII as its theme. While imperfect, this will help to mitigate the impact of some of the more problematic units in the game without resorting to house rules or 'comping'. We'd really encourage players to go 'as themed as possible', and if you want to do a specific unit at a specific time and place (a reinforced platoon from Johnny Frost's Bn at Arnhem, for instance, or maybe a Panzer Zug from the 21st Panzer Division in 1941, or whatever) then crack on and we'll be suitably impressed (and there might be a prize for 'Best Force' or similar in the mix to reward that). But if all you want is a force that looks right for the time and place for your chosen nation, that's fantastic too.
We've found that the overwhelming majority of forces fit into this structure with little or no tweaking.
If time's limited or historical research isn't your strong suit then the guidelines are designed to help you and the event organisers will be very happy to offer any assistance they can if desired - remember this is aimed at improving everyone's enjoyment, it's not meant to be a chore.
How to pick your force for this event:How to pick your force for this event:
Armies must be drawn from the following books
For this event we'd like to make sure that forces, so far as possible, represent ones that are as plausible as possible for a game that has WWII as its theme. While imperfect, this will help to mitigate the impact of some of the more problematic units in the game without resorting to house rules or 'comping'. We'd really encourage players to go 'as themed as possible', and if you want to do a specific unit at a specific time and place (a reinforced platoon from Johnny Frost's Bn at Arnhem, for instance, or maybe a Panzer Zug from the 21st Panzer Division in 1941, or whatever) then crack on and we'll be suitably impressed (and there might be a prize for 'Best Force' or similar in the mix to reward that). But if all you want is a force that looks right for the time and place for your chosen nation, that's fantastic too.
We've found that the overwhelming majority of forces fit into this structure with little or no tweaking.
If time's limited or historical research isn't your strong suit then the guidelines are designed to help you and the event organisers will be very happy to offer any assistance they can if desired - remember this is aimed at improving everyone's enjoyment, it's not meant to be a chore.
How to pick your force for this event:How to pick your force for this event:
- • 750 points Infantry only (maximum amour value 6)
- • 1250 points.
- • No more than the set amount of points may be spent on the army as per the guidelines provided on page 124 of the Bolt action rulebook.
- • Pick a nation from any of the countries currently represented in Warlord Games publications (including pdfs)
- • Pick a front from: Balkan, Eastern, Italian, North African, Northern China, North-west European, Pacific, SE Asian, the list goes on obviously this must be a front where your chosen nation fought
- • Pick a year (again, obviously a year where your chosen nation was actually fighting on your chosen front.
- • Build your force to the prescribed points total using your chosen nation with either the generic selector or a theatre selector or pdf 'force' selector that covers your chosen year. But you may only use options that actually were present in your chosen year on your chosen front. This isn' t as hard as it might seem at first; the theatre selectors give a good guide and most of the vehicles have a range of years in which they saw service. Your event organiser will be happy to provide assistance and advice if you're in any doubt.
- • No special characters or tank wars skills allowed.
Armies must be drawn from the following books
- • Armies of Germany Book.
• Armies of the United States Book.
• Armies of Great Britain and Commonwealth Book.
• Armies of the Soviet Union Book.
• Armies of France and her Allies.
• Armies of Imperial Japan.
• Armies of Axis and her Allies.
• Any additional Army PDF’s / List that are publish by Warlords
• Additional Units (PDF’s –including the warplane rules).
• Any additional theater book published
• Any Campaign book published Special may not be allowed(XXX Crops rules for example) - Games will be 2:15 hours in length.
750 point games will be 90 minutes in length.
Once time is called all games must end at this point no further rounds are to be played and the current round ends on the dice that is being played.
***Please note the schedule is subject to change on venue opening times***
With all games starting @0830hrs on Saturday with the players briefing just before.
***Please note the schedule is subject to change on venue opening times***
Saturday
Game 1 0830 – 1000 (750pts)
Break – 15 Minutes
Game 2 1015 -1230 (1250pts)
Dinner- 30
Game 3 1300 – 1515 (1250pts)
Game 4 1530 -1700(750pts)
Sunday
Game 5 0830 – 1000(750 pts)
Break – 15 Minutes
Game 6 1015 -1230(1250 pts)
Dinner- 30
Game 7 1300 – 1515(1250 pts)
Mission Definitions.
• Top secret – the objective will be placed on the table and will not be able to be moved – so the mission will be change to the winner will be the person who holds the objective at the end of the game.
• Point defence – As this mission will normally turn into a draw for both sides. The BHGS team have decided to change this so that for an Attacker victory the attacker before the defender deploys their force the attacker must write down which objective they want to capture for the win.
• All missions with objective markers will be setup before each game and can’t be moved.
• Each table will have a secondary objective on the table as well which will be something to capture or hold to gain additional points
Scoring system.
The scoring system is as follows;
• 5 Points for a win
• 3 Point for a Draw
• 1 Points for a Loss
• 1 Point for any secondary objective taken or held at the end of the game
GENERAL ENTRY CONDITIONS
Admission to any BHGS tournament is at the sole discretion of the organisers and their decision on all matters is final. If any entrant breaches these rules, commits a criminal offence, causes disruption during the competition (including to public, traders or staff at the venue) or causes or threatens to cause damage to property at the venue the BHGS’s representative on the day will be entitled in his or her absolute discretion to require that player to leave the competition and the venue immediately, without any refund. In such cases we are likely also to refuse entry to future events
Admission to any BHGS tournament is at the sole discretion of the organisers and their decision on all matters is final. If any entrant breaches these rules, commits a criminal offence, causes disruption during the competition (including to public, traders or staff at the venue) or causes or threatens to cause damage to property at the venue the BHGS’s representative on the day will be entitled in his or her absolute discretion to require that player to leave the competition and the venue immediately, without any refund. In such cases we are likely also to refuse entry to future events
Terrain
The East Manchester group provide a lot of our terrain - here are a few photos of their terrain setups for you to get an idea of the type and quality of terrain we will have at the competition for you to play over
The East Manchester group provide a lot of our terrain - here are a few photos of their terrain setups for you to get an idea of the type and quality of terrain we will have at the competition for you to play over